Shristi.org: the Series of hurdles
How to Install Adobe Flash Plugin for Google Chrome
The Adobe Flash player plugin is widely used all over the Internet, so it’s almost crucial that you install the Google Chrome Flash plugin if you wish to maximize your browser experience. If you’ve been prompted to install the Flash plugin but nothing happens, then you’ll need to manually install it yourself by downloading the Flash plugin from Adobe and playing a few tricks to install it into Google Chrome. No need to fear however because the installation procedure is pretty straightforward and you’ll have a Chrome Flash plugin enabled browser in no time.
- Download the Flash player xpi for Windows.
- Add a .zip extension to the file. It should now be: flashplayer-win.xpi.zip

Web Design Tools
Software
Just in case if you’re curious about the tools web designers use, here’s the Mac softwares many designers prefer to keep on hand for design, web development, organization, productivity, and other miscellaneous playing around:
| | |
| CandyBarPanic | CocktailMaintain |
![]() | |
| CodaPanic | Creative Suite 4Adobe |
| FontExplorer X ProLinotype | KeynoteApple |
| LaunchBarObjective Development | LittleSnapperRealmac Software |
| Snapz Pro XAmbrosia Software | TinkerToolMarcel Bresink |
| TransmitPanic | xScopeIconfactory |
Bresenham's Line drawing Algorithm
#include
#include
#include
#include
void main()
{
clrscr();
/* (x0,y0) and (x1,y1) the end points of the line,
dx = difference of the x co-ordinates,
dy = differenc of the y co-ordinates
p = descision parameter */
int x0,y0,x1,y1,dx,dy,x,y,xend,p,gd=DETECT,gm;
initgraph(&gd,&gm,"C:\\TC\\BGI");
printf("Enter x0,y0,x1,y1 :");
scanf("%d%d%d%d",&x0,&y0,&x1,&y1);
dx=abs(x0-x1); //Calculating the difference of the x co-ordinates
dy=abs(y0-y1); //Calculating the difference of the y co-ordinates
p=2*dy-dx; //descision parameter
/* The if-else statement puts the left coordinate out of the two ends in x0,y0 */
if(x0>x1)
{
x = x1;
y = y1;
xend=x0;
}
else
{
x=x0;
y=y0;
xend=x1;
}
putpixel(x,y,1); // puts the pixels on the screen
while(x< xend)
{
x++;
if(p<0) // for p<0
{
p=p+2*dy;
}
else // for p>0
{
y++;
p=p+2*(dy-dx);
}
putpixel(x,y,1);
}
getch();
}
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